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Solving Fortnite’s Disaster
As Forbes writes, not all games are suitable as an eSport. Games reward competitors based on having the highest score, or in the case of Fortnite, being the last player standing. Winning by having the highest score is much easier to understand and convert to eSport tournament and scoring formats. But as written by Paul...
Fortnite’s Challenges as an “eSport”
As Forbes writes, not all games are suitable as an eSport. Games reward competitors based on having the highest score, or in the case of Fortnite, being the last player standing. Winning by having the highest score is much easier to understand and convert to eSport tournament and scoring formats. But as written by Paul...
Valve’s $4.3B Ecosystem
Valve is a powerful player in the video game industry. Take a look at how How-To-Geek.com views their operations. Valve, the game developer behind franchises like Half-Life and Portal, as well as the company that owns the virtual PC game store Steam, has around 360 employees (as of 2016). In 2017—a year in which Valve released no games—the Steam store...
Collegiate Esports Is Uncharted Territory
In the past five years, collegiate esports programs have been popping up at schools all over America, and these programs have also become a way for smaller schools to stand out from the pack. SUNY Canton, a state college in the upper tip of New York half an hour from the Canadian border, announced its own esports...
400M+ Have Played PUBG
Like many of the 50-odd million people who have bought PUBG since it went into early-access in spring of 2017, and the 400-odd million who have played it, Moseley was taken by the heart-stopping tension of a fight to the last man. He began streaming the game on Twitch and uploaded videos to YouTube. His popularity rocketed with...
Activision is Betting on eSports
This article from SeekingAplha.com hits on the high points of how Activision/Blizzard is betting on the income they can achieve through eSports. Activision Blizzard could be the best-positioned entertainment company to generate enormous returns for their shareholders consistently over the foreseeable future. Robert Kraft and Jeff Wilpon own Overwatch teams, which shows that the owners...
‘Fortnite’ Has An Esports Problem That’s Going To Be Tough To Solve
Epic stunned observers when they announced that they were moving into esports in a big way, offering $100 million in Fortnite esports prize pools this year alone, including $8 million dedicated to the next few weeks of a “Summer Skirmish” series, which pits streamers and top players against each other. But last week, the first Summer Skirmish Fortnite event was a disaster....
eSports Scoring Gets Scientific to Engage Millions of Players The thrill of competition. You feel it in your veins. The pulse of adrenaline, the yearning for glory, the desire to best all comers, the need to push your limits, the agony of defeat and the thrill of victory. eSports limits these emotions to a few...
Big Data is the Future of eSports
For much of the 20th century, simple counting stats dominated our understanding of a baseball player’s value. For hitters, it was runs batted in. For pitchers, it was wins. If you’ve seen the film Moneyball, you know what happened next: Starting in the middle of the 20th century, “sabermetrics”—derived from the acronym SABR, or Society for...
What worked (and what didn’t) about Overwatch League’s inaugural season?
Reaper’s shotguns have been swept away, the spawn rooms have been cleaned of every spray, and the last payloads have been pushed. Overwatch League’s inaugural season has nearly come to a close, with only the season playoffs remaining. With a bit of a break before that starts, this seems like the perfect time to dig...
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