Monthly Archives: August 2018

Solving Fortnite’s Disaster
As Forbes writes, not all games are suitable as an eSport. Games reward competitors based on having the highest score, or in the case of Fortnite, being the last player standing. Winning by having the highest score is much easier to understand and convert to eSport tournament and scoring formats. But as written by Paul...
Fortnite’s Challenges as an “eSport”
As Forbes writes, not all games are suitable as an eSport. Games reward competitors based on having the highest score, or in the case of Fortnite, being the last player standing. Winning by having the highest score is much easier to understand and convert to eSport tournament and scoring formats. But as written by Paul...
Valve’s $4.3B Ecosystem
Valve is a powerful player in the video game industry. Take a look at how How-To-Geek.com views their operations. Valve, the game developer behind franchises like Half-Life and Portal, as well as the company that owns the virtual PC game store Steam, has around 360 employees (as of 2016). In 2017—a year in which Valve released no games—the Steam store...
Collegiate Esports Is Uncharted Territory
In the past five years, collegiate esports programs have been popping up at schools all over America, and these programs have also become a way for smaller schools to stand out from the pack. SUNY Canton, a state college in the upper tip of New York half an hour from the Canadian border, announced its own esports...
400M+ Have Played PUBG
Like many of the 50-odd million people who have bought PUBG since it went into early-access in spring of 2017, and the 400-odd million who have played it, Moseley was taken by the heart-stopping tension of a fight to the last man. He began streaming the game on Twitch and uploaded videos to YouTube. His popularity rocketed with...
Activision is Betting on eSports
This article from SeekingAplha.com hits on the high points of how Activision/Blizzard is betting on the income they can achieve through eSports. Activision Blizzard could be the best-positioned entertainment company to generate enormous returns for their shareholders consistently over the foreseeable future. Robert Kraft and Jeff Wilpon own Overwatch teams, which shows that the owners...
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